Following a thread on freedom, openess, and the evolution of business

I don’t know how I came to find them, but I was listening to two talks from d.Construct 2005, a grass-roots Web 2.0 (splutter, ahem) conference held in November last year.

The first one I listened to, from Cory Doctorow, made a loud ‘ker-chunk’ in my head as it meshed with a few other lines of thought I had on how to take the mobile industry into the next level of growth.

1) Cory made a great story comparing Alchemists of the Dark Ages, who toiled individually, jealously guarding their science (and all dying from drinking mercury), to scientists of the Enlightenment, where ideas were shared, a wave which we are still riding. He then labeled the protectionist contortions of Big Media as ‘Alchemists’ and those who are hacking the media as ‘Enlightenment’.

2) Cory also brought up an anecdote of John Philip Sousa wagging his finger at the government, asking it to heavily control the newly emerging sound recording systems that were threatening his sheet music business (the music publishing business back then). Imagine if he had won, there would be no recording industry (and no radio, and no TV, and no Cable, and no DVD, etc).

3) Elsewhere, Will Wright gave a great Long Now seminar with Brian Eno on Playing with Time – a lot about generative creativity. Really great. The generative music and art that Brian has been creating is usually based on simple rules that lead to rich outcomes. Will, of The Sims fame, has come out with a new game called Spore, which uses simple rules of life, ecology, and so on to create a rich game that is very very complex. The conversation went back and forth on complex and simple stuff. Fascinating, really. In short, Will said, he kept seeing places where complex rules only had finite range versus places where simple rules had an infinite range. As a biology geek, who played at the atomic, molecular, genetic, and physiological layers, I took this for granted.

4) Earlier, I heard Clayton Christensen talk about how many innovations seem to move the value to another layer. For example, open source is making software free, forcing the value to migrate to other layers, such as service (up) or technology (down).

5) A while back, when Nokia was about to come out with the N-Gage, a friend and I spent a long time thinking about what we would do if we were Nokia and were entering the gaming industry. Our take was to be a game publisher, but extract value from other layers in the ecosystem (but not the device layer, which game companies do not extract value from). It was more to help the game publishers make more money and make more games, but also a hope that Nokia could, as a newcomer, flip the game industry on its head. Eh. Didn’t happen.

6) And the last thread that’s on my mind and fits this whole thought was a comment from Will Hearst, of the Hearst dynasty. He was giving a Long Now Seminar with Chris Anderson, getting into more permutations of the Long Tail. What was great was that Chris’ stuff has been maturing and becoming less a descriptive concept and more an active predictive concept. Chris was saying how understanding the implications of the Long Tail should help one understand how to build upon it. And it was great to hear the ideas reflected off of Will, who, even though he could be considered Old Guard Media, gets it all quite in a New Guard way. Among the many great things he and Chris discussed, Will said, when you change the distribution and lower the barriers to entry, then you get an explosion of creativity (he gave some examples). Isn’t that what the long tail is now accepted to show?

Now to tie it all together.

All of these are something mobile network operators need to be thinking about. When I review my notes I see that I have been asking myself in so many different contexts, how can we help the operators. How do we give them incentives to open one layer and then move money to another layer? How to we help them loosen control of one layer to enhance the value in other layers? How do we avoid an end-run around immobile operators (pun intended) and bring them in? How do we help them build a rich ecosystem for all to grow?

They are crucial to our success and we to theirs.

My suggestion is that operators spend more time trying to find other layers to get money from (not wring more money out of the same game), and make other layers a lot more free (can you say access?); that they open themselves up a bit in an enlightened way and not be over protectionist (as in locking phones, for one) like alchemists (who kept dying from drinking mercury); that they surprise us and reinvent the industry, getting out of century-old telco protectionist, the-user-is-an-idiot, thinking; that they understand that control restricts and that easier distribution and lower barriers to entry lead to new levels of creativity; that they remove the complexity making it hard for even them to grow, and to keep things simple – in technology, in services, in pricing, in access, in everything.

<breathe!>

I’ve been coming back on my pendulum of ‘damn all network operators’ to realizing that the harder we push, the harder they dig in. There are very smart people at operators who are burdened by so much. How can we help them turn their huge ships around such that when they succeed, so do we?

Weigh in, below.

Not surprising: More mobile Internet users than wired in Japan

Just saw this in Infoworld (see link below). It’s not surprising. We all know that the mobile will pass the PC in accessing the Web.

It is interesting how many folks use both, but that is also expected. To me, the more interesting number is of those folks who only use the mobile for Web access: 20,6 million. Thems a lot of apples.

Now, my suggestion, is to look at these numbers; realize that Japan is a very connected country; and adjust all user estimates for your service accordingly – these numbers give you some upper limits.

I am also pretty sure that Europe or APAC will be next in crossing this milestone – more mobile than PC access. But, I tend to think that the percentage of mobile-only access will be less.

Does anyone have any good stats on PC vs. Mobile Web Access in other regions?

Link: More mobile Internet users than wired in Japan | InfoWorld | News | 2006-07-05 | By Martyn Williams, IDG News Service.

The number of Internet users in Japan accessing from cell phones exceeded those using it from personal computers in 2005, according to a government report published Tuesday.

At the end of the year there were 69.2 million people using the Internet from mobile devices, compared to 66 million conventional PC users, the Ministry of Information and Communications’ annual "Information and Communications in Japan" white paper said. Of these two user groups, 48.6 million use both a mobile device and a conventional PC, it said, giving Japan a total Internet population of 85.3 million users. That’s equivalent to two in every three people in the country.

Oh boy! Microsoft unveils Unified Communications stuff

Just another story that makes me really see things from years ago being rehashed.

Unified communications was all the rage at the turn of the century. Mixing Web, PC, and telecomms was supposed to be the next big thing in communications. I co-authored a book that revolved around this (oh, second mention this week). Heck, I wrote a ton of articles and product reviews back then.

Alas, nothing really took hold, a bunch of folks went belly-up, and my interest turned to other things.

Now, Microsoft is at it again. I wish them luck. I totally believe that we need to integrate our communications channels. The problem is the complexity and the way to make the experience work for the user.

My naïve take on this is that it’s not about the technology, we’ve had all that in place for years, and robustness and price have improved amazingly; I think it’s really about usability and clear benefits. It failed the first time for various reasons, especially usability and clear benefits. Let’s not tread down that same path.

Will Microsoft cause another wave of comms integration services to sprout up? Will things like Asterisk form the core of the alternative to the Microsoft behemoth?

Let’s see.

What do you think?

Link to press release [via Peter B]: Microsoft Unveils Unified Communications Product Road Map and Partner Ecosystem.

New 2007 Office system products to deliver enterprise communications solution that unifies voice, conferencing, IM and collaboration.

My kid gets mobile: Location-based Music

My kids are quite observant (as most kids are) and are keen to please (as most kids are). Sometimes, this translates into long conversations of potential products and services (really!). They are just trying to help Dad come up with ideas (and maybe make it with them).

The latest came from my 8 year old daughter. She’s really into music, knows her way around iTunes, wrote a song with me in GarageBand, and her favourite birthday present was a new (used) phone that had a radio in it.

Unfortuntely, I forget what we were talking about, maybe it was triggered by her older brother’s constant questioning (he’s been asking ‘why’ and we’ve been searching for answers since he could speak), but I think I had mentioned Nike’s and Apple’s music and running product, mentioning that I’d seen research that matches the song beat based on the cadence of the steps (faster song, faster beat).

Well, my girl starts having a brainwave about where music should be played. She said, why play a winter tune if it is summer? Why play a rough tune when you are out in the country? Or something like that.

The up-shot was Location-based Music. She said, the phone would know where you were and play a song appropriate (emotionally) to the location. Cool.

Her next assignment is to check out Pandora and last.fm. I think she’ll like them.

Yeah, this is a proud Dad post. Summer’s kicking in and we’re spending a lot of quality time thinking and chatting and playing.

Test these recommndations on mobile Website design

The W3C has lumbered across the finish line with their Mobile Web Best Practices document. Looks like now I have a bit of summer reading to do.

As for you, go read it, too, and implement it. Then get back to the W3C and let them know that all that work and headache has paid off. 🙂

All kidding aside, now that they have come out with recommendations, they want folks to step up with real example of the impact of these recommendations. Yeah, I am sure (I hope) that the folks who came up with the best practices actually saw examples in reality, but now they are asking for more (and I think they want folks to actually impelement them and reply as to how wonderful it was).

Go get ’em.

Link: W3C Issues Mobile Web Best Practices as Candidate Recommendation.

27 June 2006 — Today, W3C reached an important milestone toward its mission of making it as easy to use the Web on a mobile device as on a desktop computer. W3C has published Mobile Web Best Practices a Candidate Recommendation, an indication of broad consensus on the technical content of the document.

W3C now invites implementation experience from the community. Industry leaders are declaring their support for the guidelines, which explain how to develop Web sites that work on mobile devices. "There are many devices, but one Web," said Daniel Appelquist, chair of the Mobile Web Best Practices Working Group. "Practical guidelines on how to create content once that can be delivered to the plethora of devices saves developers and organizations time and money, and has the added benefit of not breaking the Web. "

Cable spools outside of Nokia House


Cable spools outside of Nokia House
Originally uploaded by schickr.

How quaint that Nokia has a few spools of cables lying around. Sentimental?*

No, really, there’s been some serious construction going on, building a new parking lot. What upheaval. And now there are these giant spools off to one side. Didn’t know that garages had such heavy duty electrical needs.

*Not long ago, Nokia used to make electrical cables like these.

A new mobile social software company: Protomobl, Inc

Bernardo sent me a link to a company (description below) he saw was at Supernova. The company had a video of the CEO’s slideware demo of their gearON service – call it a concept demo.

I don’t think anything supernova was really revealed (especially since there wasn’t anything working that I saw). Also, the ideas have been bouncing around for some time and in different forms.

The Good? The CEO is a designer and it seems that they are starting from the experience first and then designing the interaction and product. I like that approach. It seems to have a mobile-Web integration, favoring mobile, though. He calls it a ‘mobile lifestyle’ service – of course I like that, it says so much. And, it centers around the buddy-list, something I’ve been saying is under-appreciated in the mobile world (I wrote about this already back in 2001 in my first book).

The Bad? It centers around high-end phones, forgetting the other 2 billion (and growing) who use simpler mobile phones (see scathing commentary here). At least, that what it looks like, even though they call it cross-platform, whatever that means. It also depends on two key things that he mentions in the video – connections with others (duh, that’s the whole thing) and gearON content.

As with all social services, my litmus test for longevity is if the service allows me to bring my existing stuff to it. If I have to start all over again, just to test it, then it won’t happen. Well, Joi Ito did once comment that it’s the social network that folks follow, not their content, so this issue is not set in stone, for sure. But, baggage is still a major hurdle.

The other thing that is more worrisome is that it sounds like there will be specific gearON content – info, events, etc. I’d be interested in knowing really how much of this is created by the gearON service or brought in from the outside (and paid for by gearON). I am sure, though, that a lot of it will be created by the users.

What do you think of gearON? Do you think we need another mobile social service for high-end phones?*

Link: Protomobl, Inc.

PROTOMOBL is a software product company focused on building social networking services for mobile phones. Our first product gearON is a mobile user interface where the buddy-list is the entry point for the social sharing of photos, music, events and venue information. It is a mobile lifestyle service targeted directly at an active urban youth culture that fuels the passions of the mobile society from music to dating. gearON is cross platform, cross network; mobile first, web second. An integrated, compelling user experience. gearON be mobile be social.

*And don’t get me going about how he waves ‘hit engine’, the super-distribution of music, in front of everyone’s face. Sheesh. If that’s his biz model, he’s in trouble. And they are ex-Sony guys, so they should know better.

Innoblog on: A ‘Culture of Innovation’: Separating Myths from Truths

Driving innovation (which is becoming an overused word for me) is more than:

– saying the word like a mantra – I remember being in a talk where Carly Fiorina said innovative so many times that I stopped believing it. Mantras are good for concentration, but not for magic.
– saying you will be more like an Internet company. If Internet is 3-guys, a pizza, and three months, don’t turn it into 10+ guys and even more contractors, multi-million dollars and 9 months. It’s not the same.
– than a bunch of guys doing grass-roots efforts and skunkworks. At some point, some real money and real structural changes have to be made, and for that, you need the big dudes holding the structure and money in place.
– is not something any company can do. You need to go beyond talking the talk, because you understand it academically very well. You need to know it in your bones – and that requires fundamental changes in personality, expectations, and, for want of a better word, culture.

I like reading Innoblog (from the folks who work with Clayton Christensen – the man you brought all a kernel of doubt amid success with ‘Innovator’s Dilemma’) to keep my finger on the pulse of thinking in this space. Another decent site is BusinessWeek’s site on design.

Link: A ‘Culture of Innovation’: Separating Myths from Truths – Innoblog.

Much of this conventional thinking about a culture of innovation is deeply misguided. Establishing a replicable innovation process takes a lot more than redesigning your workplace and embracing flip-flops. Culture is fundamentally a lagging variable: It is the result of a set of decisions about strategy, structure, people, and processes. Starting a transformation by focusing on culture is like selling a failing car by changing the brand. A brand is the result—not the cause—of a set of correct design, strategy, marketing, and other organizational decisions.