I’m in the Mobile Plazer Closed Beta

After thinking about it for so long (and adding to my good karma by helping it along), the mobile version of Plazer is now in beta.

Plazer is a little app for the phone (and an original version for the PC) that helps you tag a location in the Plazes service. From the PC, the location is captured via the network information (wireless or wired). From the mobile, the location is captured via the cellID.

I think Plazes is nifty on the PC. But to me, it is really promising on the mobile (please, I’ve only had it less than an hour). As you can imagine, the real fun happens when you can build upon the location info: find folks, find access points, find out about the area, tag photos, initiate communication, and so on.

Let’s see how it evolves. I might have to contact them to see how Plazes has been doing.

Link: blog.plazes.com � Blog Archive � Mobile Plazer Closed Beta.

We started a closed beta for our mobile Plazer now. It runs on S60 mobile phones. If you own a Nokia S60 phone with OS version 2.1, 2.6 or 2.8 (N90, N70, 6680, 6681/6682, 6670, 3230, 6620, 6630, 6260, 7610) and want to take part, please drop us a line: support at plazes dot com. The number of users on this beta is limited, so hurry up!

Check out this cool tutorial


Comeks tutorial
Originally uploaded by Artio.

I bumped into Arto at the Global Mobile Monday Summit. He showed me his comics app, Comeks, pretty nifty and quite fun.

Being the online sharing type, I suggested that it would be fun to be able to post comics online.

Well, he’s implemented a sharing feature via ShoZu.

Here’s a tutorial by Arto on how to use Comeks, created in Comeks, and posted to flickr.

Something tells me I might just get into doing something like this too. 🙂

Genuine VC on: Discovery vs. Consumption

David has an excellent rumination (with good comments) on what happens when we shift to digital media, where all the other stuff normally associated with media delivery, such as advertisements, links to other media, and so on, are gone (quote and link below). David realizes that as we get down to the consumption of pure media, we might be losing the channels for finding other media.

This is an issue that is even more pressing in the mobile domain. Since the beginning, finding content has been very difficult, mostly because there is little room on the mobile for extra pointers to new content. Indeed, much of the effort by operators has been one of marketing marketing marketing, to get folks to know that a) something exists, b) how it can be accessed, c) that it can be done on a phone.

As much as it leaves a sour taste in my mouth, I must say that Jamba’s ‘success’ has been tightly tied to its intense carpet-bombing of popular media outlets*. And, others who have been in the industry have said to me that the quality of the marketing – that is, getting folks to know the abcs of the mobile media – is the make-or-break of a popular mobile media service.

My take is that the next wave of the Web will be in the form of aggregators and services, which will increase the energy of finding something new or unexpected. We have some separate standing services, like Pandora or digg, but the real kick will happen when, as David says, the discovery is in line with the consumption.

That’s where I think aggregators will come in. Aggregators will be able to have their finger on multiple pulses and be able to make things rise to the top, to the attention of the user, in line with normal use.

Right now, word-of-mouth works because it is in line with consumption – you read a blog, hear a podcast, or watch a video and there is a recommendation embedded there (isn’t that the seed of the blogosphere?). Yet, to some extent, word-of-mouth is slow and inefficient, since it requires one to have a connection to that ‘mouth’. At some point, there needs to be some serendipitous event that connects to something new at a higher frequency than just knowing a ‘mouth’.

Read up on the full article. There is some good discussion in the commentary, too.

Link: Genuine VC: Discovery vs. Consumption.

One thing that I’ve been noticing recently is the distinction between the venue for the discovery of media content and the consumption of it. It’s notable to explore, as media distribution dramatically changes, not only is the consumption of content shifting, but also the discovery is as well. And those shifts are not always parallel.

How do you think the uncoupling of discovery and consumption makes it hard for us to do media on mobiles? How can we take advantage of the mobile lifestyle to improve on media discovery in a way that boring fixed PCs can’t match?

GigaOM on: Doppelganger, A New Online Ad Model?

Thank you, Om, for bringing this up. But, you know this is not a new ad model. It just seems that way when all we are services hopelessly based on Yahoo and Google ads.

I’ve been telling people until I’m blue in the face that there are more ways to milk ad money from marketing budgets than to just rely on AdSense. Heck, examples of successful models similar to Doppelganger are all arond us.

Sheesh, folks. Read this article and get a clue. 😛

Link: GigaOM : Doppelganger, A New Online Ad Model?.

But there are other forms of advertising besides search, and for its virtual world, The Lounge, Doppelganger has settled on a product-placement model popularized by Hollywood, where advertisers pay up to have their products featured in movies and TV shows. Music label Interscope Records has already signed up for a trial to have Doppelganger build a virtual club for its Pussycat Dolls band within The Lounge.

A physical to virtual connection for a mobile device (GPS) game

I will soon be getting a nifty tiny GPS receiver to hook up via Bluetooth to my phone. I’m going to be doing some deep testing and reviewing of an app (and if I get permission, will post it here) that … well, you’ll have to wait for that.

In the process of reading about GPS devices, I remembered Geocaching*. I then did the usual, googling around, and found Geocaching, the site, which seems to be the grandmama of all geocaching groups.

The cool thing is that they have a live link (a KML file) that you can put into Google Earth that will show you the approximate locations and link to the detailed Geocaching cache page. That means that you can rapidly and graphically find caches in an area (there are a few within a kilometer or two of my home – you bet I’m going to look for them).

Sure beats search forms and lists, right? Heck, it’s a damn good link between the physical world and virtual information. That’s a great fusion between a mobile device and Web and PC tools. Now if we could do something about a viewer for the phone, the fusion would be complete.

Read the article below for a light take on the subject of Google Earth being used to help people explore the real Earth.

Link: Future Boy: Google moves into virtual worlds – May. 12, 2006.

You can already download user-generated layers that sit on top of Google’s 3-D Earth and show you, for example, the location of celebrity houses or hiking trails or famous landmarks. One dating service has even started showing people looking for partners as a Google Earth layer.

Real estate companies have started showing off virtual versions of their buildings (for sale in the real world) on Google Earth. SketchUp allows them to build entire models of their apartments, right down to the microwave oven.

*[from Wikipedia] Geocaching, is an outdoor treasure-hunting game in which participants (called "geocachers") use a Global Positioning System
receiver or other navigational techniques to hide and seek containers
(called "geocaches" or "caches") anywhere in the world. A typical cache
(pronounced /kæʃ/ like the English word cash)
is a small waterproof container containing a logbook and "treasure"
(usually toys or trinkets of little monetary value). Some variations of
the game include a point system to enhance game play.

Meta quoting: and something to think about

For all you leaders out there. Some good advice from Andy Grove, quoted by Bob Sutton who was interviewed by Guy Kawasaki (good interview, overall).

My question, though: What if folks only see your conviction and never your flexibility?

Yup, been burned for that.

Link: Signum sine tinnitu–by Guy Kawasaki: Ten Questions with Bob Sutton.

“I think it is very important for you to do two things: act on your temporary conviction as if it was a real conviction; and when you realize that you are wrong, correct course very quickly …. And try not to get too depressed in the part of the journey, because there’s a professional responsibility. If you are depressed, you can’t motivate your staff to extraordinary measures. So you have to keep your own spirits up even though you well understand that you don’t know what you’re doing.”

The magnitude of things: What it means to make things in the millions

I was in a meeting recently and we were talking about the number of people with Nokia phones, the number of Nokia phones sold a year, and other large numbers associated with Nokia.

All that number talk made me think of the magnitude of the mobile world – it dwarfs the PC-based Web world.

Here we are thinking the Web is huge (with a few clever quips, though) and that the PC market is huge, and that Microsoft has the most devices with their operating system on it.

Eh, I don’t think so.

There are more mobile phones than PCs, there are more Net-connected phones than PCs, and the scale of mobile phones means that a few companies (maybe one or two) touch almost all of the mobile phone users in the world in a more personal way than Microsoft, Intel, or even Dell do.

How does the magnitude of all this change the way we deliver services and provide value?

That’s what Nokia must be thinking these days, right?

Link [via JP]: Herald Sun: Fun with a Finn [17may06].

QUESTION 1: Who is the biggest camera manufacturer in the world?

A: Nokia.

Question 2: Who is the world’s biggest music-player manufacturer?

A: Nokia.

Some would argue that these titles should apply only to those making dedicated cameras and MP3 players, but the fact remains that mobile-phone company Nokia makes most of the devices that take photographs and play music.

And it may not be too long before it’s the world’s biggest computer manufacturer as well — a computer being a device with a programmable operating system.